SUMMARY
Strongest in Maya
Adept at learning new technologies.
Strong High and low poly modeling, texturing, roto scooping, traditional art &
story boarding
Strong understanding of online delivery of 3d content.
CREDITS/Shipped Games
Modeling for PBS (NOVA) Secret Weapon of Abraham Lincoln
Sarge’s War (3DO/take2)
Tigerwoods 2005 (EA)
Tigerwoods 2006 (EA)
Godfather (EA)tbr feb 2006
3rd age lotr (EA)
PLATFORMS PSX 2, Xbox, Xbox 360, Game Cube, PC
Graphic Apps.
Zbrush2, Maya 7, 3D Studio Max 8, Character Studio, BodyPaint3d
MultiGen Creator 2.3, LightScape, Pulse, Viewpoint, Cult3d, Havok
Wild Tangent, RenderWare, Deep Paint 3d, Premiere, After Effects, Combustion3,
Adobe PhotoShop, Illustrator,
DreamWeaver,QuarkXPress,Frame Maker, Flash.
Authoring
Macromedia Director, VSPI Tools, RoboHelp
Languages C, C++, HTML, Java Lingo, Unix,
Other
Source Safe, Perforce, ProDg Target Manager for NGC, Sound Edit 16
Sound Forge, Cube Base, Acid, Mix Master
Systems
P2 dev kit, Xbox Debug kit, Xbox 360 Debug kit, Game Cube, PC Win 2000/nt4./xp
MAC OX , SGI
WORK HISTORY
05/2005-Present Environmental Artist II
Redwood City, CA
Course Artist, Tiger Woods PGA Tour 2007,2006,2005
Creating course from conception to finish. Terrain, struture and objects
modeling.
SFX authoring
Environment Artist, Lord of the rings 3rd age
Created buildings, props, textures, terrain and set prop placements.
Environment Artist, The GodFather
Created textures and models for, buildings outter and interior environment.(land
marks etc), objects, rail systems.
Terrain Artist, Tiger Woods PGA Tour 2005
Displacement map modeling, SFX authoring, editing existing models and uv when
needed.
08/04-03/05 Discreet/AutoDesk (contractor/Dsi).
Cupertino, CA
Involved developing new tests to increase testing coverage, updating and
maintaining a globalized testing Harness, and maintaining a large suite of
existing automated tests.
Compatibilty testing Combustion, with 3dsMax,Flash,AfterEffects,Premier and most
image editing software.
03/02-05/03 Environmental Artist III- 3DO
Redwood City, CA
Level Artist III, Four Horsemen of the Apocalypse
Modeling of in game object assists, environments, lighting, textures concept
sketch
Level Artist III, Sarge’s War
Modeling of in game object assists, environments, lighting, shadow maps.
Level Artist III, Jonney Mosley Mad Trixx 2
Modeling of in game features, lighting, concept sketching, textures and trick
lines. Also static animations.
11/00-03/02 Senior 3D Artist- Geometrix Inc.
San Jose, CA
The focus of the position, was as to model very accurate high and low poly
content and animations, (humans, planes, eye wear etc.) The models to be used in
video, cd-rom, real time web ready and print. My Duties includes design and
layout ,roto scooping, storyboarding, sound engineering, texturing, character
visualization, demo production, composting, video editing, animation, lighting,
and clean up artist.
05/99-11/00 Lead QA Test Engineer- MultiGen-Paradigm Inc.
(Sub) Tech. Marketing Entertainment
San Jose, CA
Pre and end users regression White box testing of software components. Writing
test cases, bug tracking of software performance. From Game production, Virtual
Sets, Urban Sim to Battle simulations. Also as a main part of my position, I was
to demonstrate the power of the application and how it could be used to optimize
the users 3D content. In conjunction with all of popular 3d product.
Also the building custom textured low poly air, sea, space and land vehicles,
roads, terrain, character and animation for SE demo uses.
10/98-3/99 Digital Artist/Tech Pubs - Molecular Dynamics
Sunnyvale, CA
Primary role of layout and design of Marketing's implementation of the (Storm) a
2d/3d interactive productions on CD-ROM and online use front and back end. Tech
Pub, Documentation Intranet design & update modifications. Design and layout of
marketing collateral, Photographing or dv capturing and enhancements of images.
05/98-09/98 QA Test Engineer- MultiGen Inc.
San Jose, CA
Created, edit low poly models and textures for and to view test cases in VR
simulations, for use in game entertainment. Also help create and texture models
for SIG 98's demonstration of the USS Iron Side. Wrote Bug test cases in HTML,
Java of how to docs for internal engineers and external customers use of
MultiGen Creator. Generated textured land features and terrains for Vis. SIMM.
Of California
10/97-05/98 VSPI Author (Multimedia Technical Specialist)- Applied Materials
Santa Clara, CA