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Life by You - Paradox Tectonic


  • Directed the development of visual style, design, and art direction for the original game IP "Life by You" (unreleased) using the Unity Engine.

  • Strategized and executed prototypes for core game features.

  • Acted as the principal artist responsible for character creation, environment assets, and animation.

  • Led and expanded the art team, fostering the growth and professional development of team members.

  • Conducted budget planning and forecasting for art production and resource allocation.

  • Managed external art resources to ensure project consistency and maintain high-quality standards.

  • Produced over 1300 character/clothing assets, 2500+ environment objects, and 7500+ 2D icons.




Character and Clothing



  • Designed and implemented a comprehensive character avatar customization system.

  • Designed clothing layering customization to enhance user experience.

  • Executed advanced character rendering techniques, including skin and clothing technology, subsurface scattering, and cloth rendering.

  • Directed motion capture sessions and managed the cleanup and processing of motion capture data.

  • Integrated in-game inverse kinematics (IK) systems with animation data to achieve realistic character movements.





Environment and Buildings



  • Developed detailed terrains through sculpting and painting techniques.

  • Enhanced environmental visuals with foliage and intricate set decorations.

  • Designed lighting schemes, encompassing time-of-day and indoor/outdoor lighting profiles.

  • Created and optimized post-process profiles to elevate visual fidelity.




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