Life by You - Paradox Tectonic
Directed the development of visual style, design, and art direction for the original game IP "Life by You" (unreleased) using the Unity Engine.
Strategized and executed prototypes for core game features.
Acted as the principal artist responsible for character creation, environment assets, and animation.
Led and expanded the art team, fostering the growth and professional development of team members.
Conducted budget planning and forecasting for art production and resource allocation.
Managed external art resources to ensure project consistency and maintain high-quality standards.
Produced over 1300 character/clothing assets, 2500+ environment objects, and 7500+ 2D icons.
Character and Clothing
Designed and implemented a comprehensive character avatar customization system.
Designed clothing layering customization to enhance user experience.
Executed advanced character rendering techniques, including skin and clothing technology, subsurface scattering, and cloth rendering.
Directed motion capture sessions and managed the cleanup and processing of motion capture data.
Integrated in-game inverse kinematics (IK) systems with animation data to achieve realistic character movements.
Environment and Buildings
Developed detailed terrains through sculpting and painting techniques.
Enhanced environmental visuals with foliage and intricate set decorations.
Designed lighting schemes, encompassing time-of-day and indoor/outdoor lighting profiles.
Created and optimized post-process profiles to elevate visual fidelity.
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