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Paradox Tectonic (Character Modeling)
- Richard Khoo
- Apr 11
- 1 min read

Character Model and Face Shapes
Responsible for creating and setting up initial male and female head models used for animations and emoting character gameplay. Also responsible for character rigs, skin weighting with facial joints, engine integration, and facial poses and animation. Models were created using Maya and Textures were created using Substance and Photoshop. 18 full-face expression poses and 25 sub-poses for facial animations.