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RICHARD KHOO
3D VIDEO GAME ARTIST
Missile Hit VFX Test
Missile hitting an armored vehicle done in Unity particle system (non-vfx graph). The entire effect was created using 1 smoke sprite...
Realtime VFX Demo Reel 2024
00:06-00:18 Flame Attack Test (Personal Project) Unreal 5.4 Niagara 00:19-00:23 Missile Hit Test (Personal Project) Unity 2022 Shuriken...
Flame Attack Test
Flame Attack VFX Test created in UE5 Niagara. Breakdown: First part of the buildup attack comprise of 3 components. Bright plasma core at...
Kinetic Rush Challenge
My crack at Kinetic Rush Challenge. I started with a blank animation template of simple run/jump and crafted an animated scene from it....
UE5.4 Experiment - Ice Forcefield VFX
Made in UE 5.4 I created an Ice Forcefield VFX using multiple panning noise textures with some fresnel for the intersections and outer...
Mobile VFX Reel
Compilation of my some of the Unity particle VFX I've done through out the last few years. Fort Stars - iOS/Android - Unity Engine 00:08...
Fort Stars VFX
Magic Fuel Games (2019) Compilation of my some of the VFX I've done at MagicFuel Games for the mobile title Fort Stars out on...
Tasty Town Ocean Shader
JamCity / SGN (2016) This customized water shader was created in Unity using Shader Forge. I wanted to try out some new techniques to...
Tasty Town Foliage Animation Shader
JamCity / SGN (2016) The Tasty Town land mass is populated by tree's and foliage. Some are mere decorative objects while others such as...
Dragon Battle
NpNF (2015) I worked briefly with another team on the game Dragon Battle to help out on their battle VFX.I was able to create a few...
Hellfire
DeNA (2012) While at DeNA, I created all in-game visual effects for the mobile game Hellfire. The affinity orbs that users launch towards...
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