UE5.4 Experiment - Ice Forcefield VFX
Made in UE 5.4
I created an Ice Forcefield VFX using multiple panning noise textures with some fresnel for the intersections and outer icy layer effect. I used a simple hex pattern to suggest a high-tech shield for the underlayer. Noise textures were used with rotators to create the ground shimmer effect along with the same hex pattern underlayer.
I used the sample First Person Template and modified it to shoot out an ice projectile with trailing ice crystal shards. Added a spawned impact effect at the point of collision on the forcefield.
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