
Technical Art Reel 2025
00:00-00:14 Facial Animation - Life by You (Paradox Tectonic) Rigging, Skin Weight, Integration, Animation Unity, PC 00:15-00:31 Facial...

Life by You - Paradox Tectonic (Technical Art)
Life by You created on the Unity engine for PC. Life simulation open world with fully player customized characters and housing. Face...

Missile Hit VFX Test
Missile hitting an armored vehicle done in Unity particle system (non-vfx graph). The entire effect was created using 1 smoke sprite...

Flame Attack Test
Flame Attack VFX Test created in UE5 Niagara. Breakdown: First part of the buildup attack comprise of 3 components. Bright plasma core at...

Kinetic Rush Challenge
My crack at Kinetic Rush Challenge. I started with a blank animation template of simple run/jump and crafted an animated scene from it....

Fort Stars VFX
Magic Fuel Games (2019) Compilation of my some of the VFX I've done at MagicFuel Games for the mobile title Fort Stars out on iOS/Android....

Tasty Town Ocean Shader
JamCity / SGN (2016) This customized water shader was created in Unity using Shader Forge. I wanted to try out some new techniques to...

Tasty Town Building Animation
JamCity / SGN (2016) The main goal for building animations was to make the players town come alive when they're cooking dishes from each...

Tasty Town Foliage Animation Shader
JamCity / SGN (2016) The Tasty Town land mass is populated by tree's and foliage. Some are mere decorative objects while others such as...

Tasty Town Character Facial Setup
JamCity / SGN (2016) I wanted to come up with a technique to animate eye blinks and mouth shapes for our Tasty Town characters. Since the...

Dragon Battle
NpNF (2015) I worked briefly with another team on the game Dragon Battle to help out on their battle VFX.I was able to create a few...

Adventure of Nom
NpNF Inc. (2014) In addition to my Creative Director role, I often contributed to tech art duties such as asset integration and vfx. I...

YouMeVerse
SK Planet (2014) In addition to my Creative Director role, I often contributed to tech art duties such as asset integration and vfx. I...

Hellfire
DeNA (2012) While at DeNA, I created all in-game visual effects for the mobile game Hellfire. The affinity orbs that users launch...